Chivi Chivi Panic!
Seven girls, seven monsters, one green line. Reveal 80 % of the picture before they catch you.

A brand-new game for the Super Nintendo (2 MB ROM; runs on emulators and flash carts), built with the SNUTS engine.

NTSC & PAL. 

How to play

You move a cursor along the white border of the field. Hold B and push the d-pad to step inside: you draw a green line across the covered area. When you reach the border again, the part you enclosed is revealed. Let go of B halfway and you walk back along your line, erasing it.

Under the cover there is an illustration and, in pink, the girl's silhouette. Each stage asks you to reveal 80 % of the silhouette before the 3:00 timer runs out. Make it and you get to see the whole picture.

ButtonAction
D-padMove along the border (or along your line while cutting)
B + d-padCut inwards
STARTPause
START on the titlePlay
SELECT on the titleRanking

What kills you

  • The boss touching your line while you draw it.
  • A minion stepping on your line, or touching you while you cut.
  • A few minions can also reach you on the border; they are called out below.
  • On the white border, not cutting, bosses can't hurt you. Cutting is the risk; closing is the reward.

You have 3 lives and no continues: it's a one-credit game.

Score, time and the mood bar

  • Every close scores 100 points per percentage point of silhouette revealed, and clearing a stage adds 10 000.
  • The mood bar (top, between the skull and the lips) is the heart of the game. Revealing background raises it; revealing silhouette lowers it. Drop to 6 and the girl turns into a monster: the silhouette becomes an animal's, skulls appear and the stage turns against you; climb back to 10 and she is herself again. Reach 21 and the stage is cleared on the spot with +20 000. Hit 0: DEAD ZONE, you lose a life and restart the stage.
  • Time: 3 minutes per stage. At zero you lose a life.

Skulls (monster mode only) keep flipping between two faces. Enclose one showing its good face: mood +8 (the first one of each change). Enclose a bad one: you move at half speed for 20 seconds.

Items and power-ups

They appear inside the covered area; you pick them up by enclosing them. Up to three per stage.

ItemEffect
BurgerMood +4
ClockFreezes every enemy for 4 seconds
SaucerDrops 28 bombs: +100 for every enemy hit
ShieldThe first hit doesn't kill you: the line is erased and you're back on the border. +1 000
BootsCut at double speed for 10 seconds
DoubleClose points ×2 for 15 seconds
ScissorsYour next close fills both sides if the boss is left in under 20 % of the field

Active effects show as icons in the top-right corner with their countdown.

Seven stages, seven bosses

Each stage is a girl, a boss and a kind of minion. The first three bosses are the arcade's; the other four are ours, and each one teaches exactly one new thing.

  1. Sakura — the Spider. Weaves webs that slow your cursor and spawns spiderlings. Corner her and she shrinks to squeeze through the gaps. Learn to cut and to read paths.
  2. Susan — the Phoenix. A fireball that arrives in a ring, charges and spits embers; four fire bats escort it. Learn to close fast.
  3. Lucy — the Core. An alien mass that splits into eight bugs of four kinds and drops bombs. One bug is marked: enclose it and you win the stage with +10 000. Learn to pick a target.
  4. Elsa — the Ghost. Two seconds visible (deadly), one second invisible (harmless), always on the same beat, and it passes through your line unharmed. Its minion, the Spark, runs along the border and is the only thing that can catch you there: don't camp on the "safe" edge. Learn to play with time.
  5. Mery — the Magnet. Cut within 48 pixels and it pulls your cursor toward it. Leave it enclosed in less than a quarter of the field and it switches off for 5 seconds. Its Slug leaves slime on the border that slows you. Learn to feel the controls again.
  6. Carla — the Bomber. Drops a bomb every 3 seconds; after 90 frames it blows up and erases your line where it hits (you fall back along it to the gap), and kills you if you're cutting inside the blast. The fuse warns you. Its Jumper hops from the border over cuts made right along the edge. Learn local pressure.
  7. Blanca — the Queen. Bombs and magnet at once, and she speeds up the more you reveal. Her Fuse: stand still for more than a second while cutting and a flame lights at your entry point and runs along your line toward you; closing puts it out. Put it all together.


After each stage you visit the Wonder Roulette: pull the lever and watch the drum.

PrizeEffect
TIME BONUS+30 seconds
LEVEL UPMood +4
1UPOne more life
BREAK TIMEA breather, no effect
TIME DOWN−30 seconds
LEVEL DOWNMood −2 (sometimes −4)
RETURNYou replay the previous stage
BLANKNothing

Clear all seven and the final picture is waiting for you.

Tips

  • One big cut is worth far more than many small ones, but every second with the line open is a risk.
  • Watch the mood bar as much as the percentage: revealing background first keeps it high.
  • Clock or Shield active? That's the moment for the big cut.
  • On the border, not cutting, you're safe from bosses. Not from the Spark.

Saving

The top five scores are stored in the cartridge's battery-backed memory (SRAM). If your score makes it in, enter your initials. (Emulators keep a .srm file next to the ROM.)

Feedback and bugs

This is a one-person homebrew project and your feedback shapes it. If you find a bug, a crash, a frame drop or something that just feels wrong, please leave a comment below or open a post in the community tab: say which stage, what you were doing, and the SEED number shown on the results screen if you have it (it lets us replay your exact game). And if you enjoyed it, tell us what you liked, what you'd change and how far you got: it genuinely helps decide what comes next. Thanks for playing!

Credits

  • Game and engine: SNUTS Engine.
  • Design based on a study of the arcade Gals Panic (Kaneko, 1990). No asset of the original is used.


    Published 1 day ago
    StatusReleased
    PlatformsHTML5
    Rating
    Rated 5.0 out of 5 stars
    (1 total ratings)
    AuthorFrosties
    GenreAction, Puzzle
    Tags16-bit, Casual, Pixel Art, Retro, Singleplayer, Super Nintendo
    Average sessionAbout an hour
    LanguagesEnglish
    InputsGamepad (any)
    AI DisclosureAI Assisted, Code, Graphics

    Download

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    Click download now to get access to the following files:

    ChiviPanic_01.sfc 2 MB

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